
Product design crafts both physical and digital experiences, beautifully harmonizing form, function, manufacturing, and user experience to create products that are useful, highly desirable, and perfectly viable to produce.
The discipline was born alongside the industrial era, shaped by legendary figures such as Raymond Loewy, who brilliantly "streamlined" America, and Dieter Rams at Braun, whose functionalist rigor continues to inspire today. For decades, product design focused primarily on the object itself: its silhouette, materials, and ergonomics.
But a fascinating shift has occurred. Theodore Levitt captured it perfectly in his famous quote: "People don't want to buy a quarter-inch drill, they want a quarter-inch hole." The object is simply the elegant means to a desired end. This powerful insight shifted the center of gravity from the physical object to the user experience, paving the way for innovative product-service systems: think bike-sharing rather than bike ownership, or subscription-based models instead of traditional purchases. Delivering an outstanding product is no longer enough if the surrounding experience—from delivery and repair to end-of-life—falls short.
However, the reverse risk is equally real: by focusing solely on "experience" and "service," we risk neglecting the quality of the object itself—its physical robustness, its materiality, and the pure tactile pleasure it brings. The physical product has certainly not vanished; it now thrives as the anchor of a complete ecosystem of use.
Our firm belief: exceptional product design seamlessly integrates both the physical object and its complete experience. While form and innovative materials are essential, their true value is unlocked by what they enable users to achieve over time, within the real-world ecosystems where the products live. A truly great product is one that joyfully delivers on its promise once in the user's hands—and far beyond.
Explore further dimensions of design: service design (the experience beyond the object), materiality, desirability, sustainability, and utility.
References: R. Loewy and D. Rams, industrial design; T. Levitt, "people want a hole, not a drill."

Rémi
Gréau
Director of Design
Related Articles

Service Design: Solving the Problem, or Redefining It?
Service design beautifully orchestrates the entire experience, both onstage and backstage (Shostack, 1984). Its true power lies in thoughtfully reframing the challenge before designing the perfect solution.

Materiality: nothing is truly immaterial
Materiality refers to the tangible properties of an object and its overall footprint. While digital solutions seem to dematerialize everything, behind the cloud lies a physical world of servers, copper, and energy.

Desirability: why being useful is just the beginning
Desirability: what makes a service truly wanted, not just merely useful (IDEO, Norman). Utility alone is never enough—emotion actively shapes how your clients perceive and value functionality itself.

Sustainability: today's aspiration, tomorrow's thriving planet
Sustainability designs for the long term, focusing on life cycles, resources, and deep impact (as championed by Papanek and Cradle to Cradle). Yet, design also drives consumption—balancing today's desire with tomorrow's planet is our ultimate creative challenge.

Transport Design: The Vehicle, or Mobility Itself?
Transport design isn't just about the vehicle itself; it's about the entire end-to-end journey (mobility as a service). Indeed, a beautifully designed vehicle in a gridlocked city moves no one!
Our Associated Offers

User-Oriented Product Design
Design products rooted in real-world usage to ensure relevance, desirability, and impact.
Discover →

Rapid Prototyping of New Services
Design and test a service in just a few days with a design sprint to validate its perceived value before investing.
Discover →

Ethnographic study to define a product range
Explore real usage behaviors to design a range of products that are adapted, useful, and distinctive.
Discover →