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Insights, analysis, and methodologies to transform organizations at the intersection of systems design, innovation, and AI.
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Design
Idées reçues vs réalité : le quotidien du pilotage d'un design system (partie 2)
Suite et fin de la série : les idées reçues 4 à 6 sur les design systems, le fil qui les relie, par où commencer, et ce qui reste vrai même avec l'IA. Un retour de terrain signé Lise Cognard (Aktan).

Design
Innovation
Humanities and Social Sciences
Services Strategy
Customer and Employee Experience
Artificial Intelligence
Design with sheer simplexity
The 50 key concepts of design explained through their dynamic tensions, from design thinking to digital ethics. Discover the Aktan map, in all its beautiful simplexity.

Design
Artificial Intelligence
Innovation
When your product begins to learn, act, and make decisions, who is designing its behavior?
With AI systems, design gracefully shifts from the object itself, to its behavior, and ultimately to the relationship it builds. How can we craft intelligent systems that truly keep humans at the very center?

Humanities and Social Sciences
Design
Cognition: easing the mind's load, while keeping the intellect fully engaged
Cognition naturally imposes a limit: our working memory is remarkably narrow (as Miller and Sweller proved). Great design elegantly unburdens us from unnecessary effort, yet—as we know—not every challenge is a bad thing.

Humanities and Social Sciences
Design
Personas: A True Representation, or Just a Caricature?
Personas give a human face to your users, grounded in deep research (Cooper). When done poorly, however, they can reduce real people to mere caricatures—replacing your actual audience with just an idea of them.

Design
Customer and Employee Experience
UX: Is it about the screen, or the ultimate experience?
UX encompasses a user's entire journey, far beyond just the screen (as Don Norman famously noted). To confine it merely to the interface is akin to polishing your storefront while leaving the back-office in disarray.

Design
Services Strategy
Desirability: why being useful is just the beginning
Desirability: what makes a service truly wanted, not just merely useful (IDEO, Norman). Utility alone is never enough—emotion actively shapes how your clients perceive and value functionality itself.

Innovation
Humanities and Social Sciences
Transition Design: Focusing on the next quarter or the next decade?
Transition design guides long-term systemic change toward sustainable futures (Carnegie Mellon). Paving the way for decades to come, when everyone else is focused on the next quarter.

